Struct
ClutterButtonEvent
Description [src]
struct ClutterButtonEvent {
ClutterEventType type;
guint32 time;
ClutterEventFlags flags;
ClutterStage* stage;
gfloat x;
gfloat y;
ClutterModifierType modifier_state;
guint32 button;
gdouble* axes;
ClutterInputDevice* device;
uint32_t evdev_code;
}
Button event.
The event coordinates are relative to the stage that received the event, and can be transformed into actor-relative coordinates by using clutter_actor_transform_stage_point().
Structure members
type |
Event type. |
time |
Event time. |
flags |
Event flags. |
stage |
Event source stage. |
x |
Event X coordinate, relative to the stage. |
y |
Event Y coordinate, relative to the stage. |
modifier_state |
Button modifiers. |
button |
Event button. |
axes |
Reserved for future use. |
device |
The device that originated the event. If you want the physical
device the event originated from, use |
evdev_code |
No description available. |
Available since: | 0.2 |